![]() Brul starts to pull out his greatsword in anger, but Helicax reminds him that they are surrounded by assassins and that they would never make it out alive. Harrok concedes and hands him a bag of another 300 gold, but as a smiling Stitch is looking over the bag, Harrok throws a dagger into his back.Īs Stitch falls to the ground, Harrok mentions that she appreciates the party's spirit, but warns that they should not try to "shake down" someone who is both their employer and the head of the local thieves' guild. Tiberius starts to explain, but Stitch cuts him off, explaining that they "ain't found shit", and their lack of progress is due to the cost of getting people to talk, more than the 100 gold they were paid. Changing the conversation, Harrok asks her "plausibly deniable agents" what they have found after looking into the problem in Stilben for three days. ![]() Harrok corrects him, explaining that torture works "wonders" when done correctly and that it is mostly psychological (as well as theater, as Stitch mentioned), mentioning that, for example, she showed the cambion the iron filings before using them, noting that it is the anticipation of pain that makes the process so unbearable and that they ought to remember this. Helicax mentions that he was told that torture was not effective, so no one did it. Harrok turns around and comments that that is a more plausible answer. She asks him again about his involvement in the goings-on in Stilben, and the cambion reveals that there is a rival guild in Wildemount has a plan to kill everyone in the swamps of Stilben and destroy the Clasp's business, and that he was asked to assist. Harrok smiles in satisfaction, reminding the cambion that "once the Clasp fastens onto you, you're through". Harrok tosses the filings like projectiles, them finding purchase in the man's chest and stomach, doing enough damage to make him revert into his true form: a cambion. When the rogue returns, she picks up a handful of filings as the man weakly attempts to plead with her. ![]() As the Four From Foramere watch, Harrok instructs a Clasp member to retrieve the iron filings for her. Harrok raises an eyebrow in doubt, calmly noting that she has to be sure. The half-orc Spireling Harrok is interrogating a young human man, who is shackled by the wrists and denies any involvement or knowledge of what is going on in Stilben. With all the people tracking her in one place, the architect of the swamp curse springs her trap. They arrive to find a pair of half-elves fighting a gnome and a half-giant. Paid by the Clasp to stop the attack on the peasants, our heroes follow their noses and uncover an alchemical laboratory hidden in the city's sewer. The Legend of Vox Machina, Latin for "voice machine," is set in the same fictional world of Exandria as Critical Role, created by Matthew Mercer in 2012 for his personal Dungeons & Dragons campaign.Keyleth and Tiberius find themselves in unsavory company, but that's the only kind of company to be found in Stilben. The animated series is based on the first campaign of the fan-favorite web series Critical Role from 2015, when several professional voice actors came together to play Dungeons & Dragons and decided to turn it into a podcast. The Legend of Vox Machina began as a result of a Kickstarter campaign by a couple of enthusiastic Dungeons & Dragons lovers and is one of the very few examples of a game adaptation being done right. Will The Legend of Vox Machina Get a Season 4?. ![]()
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